![]() He also provides a skeleton key when embarking on a mission. He can heal and transfer all bleeds from all enemies to a single target. He is primarly a tank that is capable of doing really decent damage once his enemies start to bleed. On the balance side of things I've done a lot of number crunching and a decent amount of testing and this is not the strongest class against the undead but good enough for everything else. I've also made 5 Revenant specific trinkets that are no longer separate and are now included in this class mod. ![]() I've tried my very best to replicate the art of DD and the end result is decent. My original goal was to make a class that feels like an official class expansion by respecting the rules of the game such as resistances, damage, upgrades and art. I spent a lot of time polishing the sprites so there are no graphical issues/glitches, in my opinion the class fits into the world and looks like its a part of it now. This was my very first mod on the steam workshop and it's heavily inspired by Dragon Age, Warcraft and Darkness the video game. They are however shown in the settings of the game on steam deck, any ideas why that is and how to fix it I tried to un- and re-subscribe directly on the deck but with same success. Class IntroductionRevenant is a class that i worked on for about 4 weeks about 6-8 hours a day. In DD Mods aren’t shown (usually there’s a little blue hammer next to the save game to activate Mods ingame) in the game on the deck.
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